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(+2)

I have been playing this game for over a year (nearing two; one of my favorite games). I figured I would give some feedback/suggestions.

Unit: 

Chariot - 45 wood, 5 clay, 30 food - Workshop (Creation Center) - High Speed (10 - 15), low damage (2-4), low defense (1 - 4)

Elder - 4 wood, 25 food - Palace - Low Speed , Medium Damage [carries a stick], Low defense (more on them later). Will not be attacked by enemy units, do not count towards society survival.


Buildings:

Rotatable Buildings

Switchable Building [Variants]

Change Furnace name to Metalworks/Metal Workshop

Capturing Enemy Town Centers (rather than destroying them; more on this later)


Game modes:

Conquest - map that is 4x the normal size, has four enemy holds, enemy "factions" upgrade their units (metal equipment) and expand their territory, capture all holds to win


Miscellaneous:

Savable Sessions (Single player; I often like to look at all of my work that I done in a session or see what tactics I used)

Capturing Enemy Holds - Destroy all buildings [excluding/including the Town Center; more on this later]

Intermediate Difficulty for the Alpha Mission - Beginner to Experienced makes a bit too much of a jump (it is always a gamble whether I will make a huge victory or flop right at the start). Putting in an Intermediate Difficulty (between Beginner and Experienced) might make the game feel a little less too difficult for new players.

Destroy all enemy buildings to win rather than just destroying their Town Center. I usually like to make a massive army and then raid my enemies hold. I feel a small bit disappointed that I cannot see the full battle go on.


Connecting [some] Ideas Together:

As I have said Conquest would allow us to capture holds; one way of doing this would be sending our Elders to their Town Center or Palace; where negotiations can be reached (conflict/war will still happen [like normally], however).

The negotiation feature would allow us to use their Town Center as a backup to our own (if we are invaded) once we have captured their hold. This is can be a double edged sword given that we do not place down our enemy's Town Center(s) therefore it could be in a very profitable spot or we can use it as a backup.


Hopefully you enjoy the ideas that I have given! I have been wanting a large scale battle/conquest mode for this game since I first played it (I know I could play Multiplayer, but I am more of a single player type of person).

(+3)

Hi, thanks for commenting! It's great to read that you've become a veteran in the game. So far we've focused more on multiplayer, but we absolutely plan to implement more single player content for those who prefer to play RTS at their own pace. Thanks for all the suggestions!