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(1 edit)

>The enemies are not a problem unless they have the ranged attack (and maybe the winged ones)

This is completely by design, those enemies are supposed to be "filler" that make dealing with the real threats harder. The "threats" force you to block or dodge around their attack. I think the problem with this version, and why people were calling it easy, is that I wait until Layer 3 to introduce the threats into the spawn pool. 

I already made the first Layer harder, and I'm going to add tanky bosses you can't stunlock to introduce the importance of blocking/dodging early on.

Thanks for the feedback, difficulty balance would be impossible without it