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(+2)

Wow, a lot to say about this.  The jumping feels amazing and responsive, and the combat is exciting and rewarding.  The choice to have the bullet fire be automated was a great choice as well, as I think leaving that to the player's responsibility would've made for frustrating gameplay where you have to choose between movement and firing, and in such a high-intensity game I'm glad you didn't do that.  The particles were a nice touch as a well, which is something a lot of people skip because they don't feel like it's important.  The only issue I have obviously is the lack of sound, but considering how we all only had 7 days I think it's understandable how you couldn't add it in.  Really amazing submission nonetheless though, not exaggerating when I say it's probably my favorite so far.  Great work!

(+1)

I'm really glad you had fun with the game! We first had the bullet fire to be manual but indeed it turned out too hard to play (you can change to the manual mode in the menu). We've put a lot of effort into the particles and overall game feel of the game, I'm really happy it paid out! Unfortunately, we didn't have time for the audio. But we plan on updating the game later on.