Currently that is a feature, but if playtesting sessions dictate a problem in the future, then I will have to make some animations for it. I will need to look at how fast the recharge is though, so thank you for pointing that out. The basic attack's hitlength is long on purpose, as it is the last weapon in the game. If you are able to beat the game fast enough, you'll also see how terrible the first starting weapon is.
Thank you for the feedback and for playing the demo!