This game is really good! I like how you stick to walls even after letting go of the button and I think I noticed some coyote time which is always a plus. It would be nice to have WASD and Joystick controls as an option so everyone could play how they are used to it. The one category I can't give you a lot of points in is innovation since (at least where I'm at) everything feels very much like Celeste; the movement, the story, the camera, even the spikes and background. Of course it's still very well made but imo a bit too close to the inspiration. Maybe you already implemented some totally new mechanics in a later level, please let me know then, and if you did it might be nice to focus your game more on it so it doesn't feel to generic. Good job though!
(I really dont know why Itch says our games are related btw)