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(1 edit)

Technical Issues:

Early in the game,  i encountered some Controller drift - Emily constantly inching left. I managed to fix it with reWASD mapping, so it might just be my controller. I want others to test it with their controllers so i can be sure

Too easy to accidentally skip portal scene -- if you get too close to February and the portal, they just disappear and the dialogue is skipped. This is bad because if the dialogue does not play, then the flag/trigger to make Thomas' journal appear is not set and you are permalocked out of it. (Yes, i datamined your code)

Heal wrench makes the entire game WAY too easy - you removed all semblance of challenge. I found it on my first playthrough so its not even much of a secret where it is.

Crash after game end cutscene -- it says "press any key to return", but when you do--
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_interact_parent:

Push :: Execution Error - Variable Index [35] out of range [35] - -1.face(100143,35)
at gml_Object_obj_interact_parent_Draw_64
############################################################################################
gml_Object_obj_interact_parent_Draw_64 (line -1)
gml_Object_obj_cutscene_ending_Draw_64 (line -1)

Oh yeah @ the crash - i did press the button on my controller... when i observed someone else play on keyboard, they did not experience the crash.

Must have something to do with how GameMaker handles controller input