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(+1)

I anticipated playing this while seeing your webms in the threads. I am very interested in any game similar to my favorite CV games! This is a very very fun and exciting demo. I had a very very hard time with the boss, but I'd say it's just because I am bad, to be honest. But at the same time I very much dislike having roll on the shift key, granted I haven't played a platformer with a dodge roll in either a very very long time or ever at all. I got more and more used to it, and the boss probably took me 8-10 tries.

I didn't understand why I couldn't jump at certain times, and it was because I was running and shooting, and while still holding down arrow keys, was trying to jump. The jumps never worked until after I let go of the arrow keys and tried again. It looked like my little helper buddy was stuck on my gun, was that intentional, to show shes charging it or something? 

Great boss design! his moves were choreographed to where even when I went in the first time, I felt like I saw what was coming. At the same time, the strategy I used to win was just hide in the lower corner of the walls to auto dodge the smash attacks. Though, after I won, I came back to this page and saw you increased the shot frequency (I was playing an old version... shit!). That will probably stifle my cheesy strategy.

Very sweet game, I don't see much wrong with it other than my previous statement and lack of controller config.

Keep up the great work and this can be a huge success, one of my faves so far for sure!

(+1)

Thank you for playing as well as the feedback! I'm very glad you enjoyed it!

The jumping in relation with the running while firing has been fixed, so you were playing an outdated build unfortunately. The rolling being set to SHIFT has been giving mixed feedback from players, but this will automatically be fixed once I have keybinding.