Hi there fellow dev
I played your game
By the looks of the screenshots your game looked nice, but unfortunately, I got a little disappointed.
As a player, you basically only have to go through hallways reading notes and collecting keys.
When I got to the numpad without knowing the combination I stopped playing. Usually I don’t give up on games.
I have written some feedback for you. This is my personal opinion. I hope you can use some of it.
Pros
- The game was running smooth.
- I didn’t encounter any bugs.
Cons
- The drag system to open doors was a little annoying. I would suggest only to use the “E” to open. And then let the door stay open afterwards, unless someone haunts the house and closes them of course.
- Every room looked the same. Very monotonous experience for the player.
- No backstory. Why is the player in the house and what’s his purpose?
- The radios were very loud. And I could hear them all over the house. I suggest you make some audio zones. So, the player only can hear the audio, when he’s in the zone. The sound effects are definitely something you can work with. Perhaps some creaking floors, whispers, footsteps etc. You should try and make them spawn randomly around the player. Also, some ambience audio such as music to play in the background.
- The jumpscares were misplaced. It seems like they were only there because it’s a horror game. I suggest you make some creepy tension at first, then put in jumpscares later on. I know this is hard. I’m struggling with this myself.
I’m curious to know about your plans for the game. And I would love to play again, when you have developed some more content.
Keep it up
Cheers