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(1 edit)

I have the same error, it starts, I select the resolution / window mode, then the Unity logo appears. Then it crashes. Visual Studio 15 debugger attached to it says, there is an access violation;

  • Exception thrown at 0x00000001404E2FAC in CarrotsAndCream.exe: 0xC0000005: Access violation reading location 0x0000000000000006.

The output_log.txt says this; (File)

  • D3D shader create error for shader [0x80070057] vs_5_0

I tried googling, maybe related to not automatically falling back to DX9, if there is no compatible DX11 card? (Thread)

I tried Win64, on Win7 x64. Same with Win32

Thanks for the feedback! I'll check it out.

Alright, I think it's supposed to be fixed in the newer versions of Unity. I can't reproduce the bug myself, do you mind trying if this build fixes it? :)