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yes because of a massive variance in DPI with displays and some oddness with the way Unity picks resolutions, for the broadest possible compatibility and performance I forced the resolution to 720p the width varying depending on screen ratio. 

This won't be the case with future builds, as I'll be doing a rework in settings.

The previous slider no longer worked when i moved to URP, so i need to work out how to use that again. Btu at the same time that slider affected render resolution not the actual game resolution.