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Sadly the Linux build doesn't work.  I get the splash screen,  but the buttons don't do anything.  On the terminal, I get:

$ ./Battletank\ Buds.x86_64 
Godot Engine v3.2.3.stable.mono.official - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce GTX 1070 Ti/PCIe/SSE2
 
Mono: Log file is: '/home/jim/.local/share/godot/app_userdata/Project Tank/mono/mono_logs/2021_02_23 10.09.39 (13656).txt'
ERROR: can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://Scripts/GoToLevel1.cs'.
   At: modules/mono/csharp_script.cpp:2939.
ERROR: can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://Scripts/MenuButton.cs'.
   At: modules/mono/csharp_script.cpp:2939.
ERROR: can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://Scripts/Quit.cs'.
   At: modules/mono/csharp_script.cpp:2939.
ERROR: can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://Scripts/GoToLevel1.cs'.
   At: modules/mono/csharp_script.cpp:2939.
ERROR: can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://Scripts/LevelsBack.cs'.
   At: modules/mono/csharp_script.cpp:2939.
ERROR: can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://Scripts/InstructionsBack.cs'.
   At: modules/mono/csharp_script.cpp:2939.
(1 edit) (+1)

Hey Spuggiehawk. Unfortunately this is a known bug that I wasn't able to patch before the end of the jam, and I can't publish any new versions while the showcase is going on. The windows version also suffers the same fate under wine as well if im not mistaken. Sorry about that :(

No problem.  That's part of the pressure of a jam.  I usually find that everything is apparently working perfectly until 5 seconds after I've published something.  Then I find the dreadful bug :-)