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(+1)

I'm really liking it so far! One question, is pilot and slayer damage intended to carry over from god to god or was it supposed to reset?

Alternatively, I suppose it would be an interesting way of having an adjustable difficulty and tone from game to game to switch high health/low health and resetting damage/carrying over damage.

Oh, good question - we totally let that slip! The damage was intended to be carried from planet to planet, but resetting damage/carrying over damage is indeed a very nice way to adjust the difficulty - we should probably add that to our next revision! Thanks for the heads up, and glad to know you're enjoying your time hunting gods!