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I loved the little character animations, but I feel like the lack of a clear color palette and uneven sprite outlines really broke the art style. The gameplay was pretty fun, although at times it just felt like clicking and dragging. I think some more strategy on the levels would make it a lot more engaging, one idea is that you could make your characters retreat instead of being locked into fighting. Also, another character type or traps that you could lure the monsters into would go a long way. Obviously, it would be hard to put these things in when you only have a week, so I think you did a pretty good job in the end.