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By not having a level cap, I would have to make much more content to suit post-late-game characters. That may be feasible down the road, but I'm having trouble balancing even a finite and incomplete game at the moment. If this were more than an after-work project, I would definitely consider it, but that's not the case. I wish I could cater to every play style, and every kind of person drawn to Axu, but the unfortunate reality is that I cannot.

I do like the idea of increasing the strength of body parts, but I don't want to have players get too cozy with a set of limbs, and never experimenting with other body configurations. It's a very precarious balance I still haven't worked out.

now i feel like your previous idea of each arm controls a different weapon, but id change that thought into, a main hand and a sub hand, with accessory hands that could carry torches or artifacts, and have dual wield and great strength as prerequisites to use two two handed weapons. then there needs to be a much more diverse type of body parts, all the severed body parts i get are terrible compared to my normal ones, and its near impossible for me to find a good part in healers, but when i do i get too many to buy from just one guy.

"all the severed body parts i get are terrible compared to my normal ones, and its near impossible for me to find a good part in healers"

All severed body parts have the same stats for now. I'm still working on that area of the game. Healers are supposed to have limbs for emergencies, not ones to directly upgrade your character. Body structure is still very early on, And will hopefully be much more flexible in the future.