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A nice, simple idea -- which means you can experiment with the mechanic to add fun.  Think about how the player selects their colour:

  • Do they press a particular key to choose a specific colour? -- is this challenging enough?
  • Do they press a key to cycle through colours (e.g. red->green->blue->red) -- this would add challenge if against the clock
  • Do they have to visit an object to change to a specific colour?  -- this would make it more of a puzzle if certain colour-changers were in awkward places.