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Nice to see that someone here used godot for their game (I didnt make snowball disaster with godot but i am a huge fan of that engine). I liked music and aesthetics. Shooting asteroids and those things in a shape of pigs is quite fun but i was kinda disappointed that i didnt get more spaceships to control as i progressed. I thought that at the end i will be in control of the whole fleet :( Also I didnt manage to beat the boss - it had very strange path , like, going outside the view and still shooting at me. And of course I dont know what happens after that enemy, so possibly i missed something

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Thanks for checking TSS out ^^

Yeah, we were using Godot for some smaller projects for about a year or two now. It really is our favourite engine at the moment, since all the others we tested were either way too big and bloated or way too small and basic. It was also a fun challenge to learn the ins and outs of GDScript, since we were only using the C# version of Godot up until now. It went actually reasonably well for our first Game Jam.

Regarding the boss: We know of the issue you're having. It's a bug that kinda sneaked its way in there during the last hours of development. Laurence (how we call him) tends to go off screen for a couple of seconds, and then comes back. This doesn't make the fight impossible, but really drags it out. That's a shame because after that there are two more levels, one additional music track (which is my favourite) and the big final boss to finish the game. There's nothing we can do about this right now, but we will fix this as soon as the voting period is over, so stay tuned if you want to play the full game at some point :)

Regardless of this, thank you so much both for checking the game out and leaving such a constructive comment. We appreciate the feedback and are glad you enjoyed our game :D