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(+1)

It's actually a pretty fun game that has managed to captivate me until the end! Lack of any audio is a bummer but understandable. I've actually managed to bug the game by spamming the fire laser button, making it impossible to trigger it unless I moved every character out of their positions. Although the distraction mechanic is a cute idea, it's quickly rendered useless because the player can activate the laser beam at any time without much of a cool-down which makes it so you can press the space bar constantly to make it so no characters lose their attention. There are walls but they aren't solid, so you can drag the characters through them. This was never made clear by the tutorial and is quite unexpected behaviour. Using it as part of level design wasn't a great idea either because players assume it's a solid with collision when it's not. Graphics are cute and to the point. All things given, it's still a very creative idea that could easily be expanded upon (and should)! Very memeable title as well :joy: :ok_hand:

(+1)

Never managed to bug out the laser, I'll have to look into it later
I'll definitely add a cooldown for it anyway since, as you said, is makes the whole mechanic useless

Those walls ARE meant to be solid. I just messed up and forgot to change their layers, because I was building all levels with 2 hours left and my brain was already mush 🤣

Many thanks for all the feedback!
I'm hoping to continue updating the game after the voting ends, so this is all very useful 🥰