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(+1)

Cool game! Simple but very satisfying. I especially like the enemy design - super trippy. Two things id suggest is adding some kind of health bar or system of showing the health, and also perhaps to make it fit the theme better, make the projectile guy only be able to be thrown once (more powerful attack that way maybe?) and the main character has to pick him up.

(2 edits) (+1)

Thanks for your feedback

There is a healt display on the top left but it's a bit buggy in the WebGL version. In the WebGL version the health display is only visible while you are in full screen mode. I don't know how to fix that.

The thing with being only able to only shoot one melon at once was also in my head but I kinda forgot to implement it.
and I like the idea of needing to pick the melon up again.