The Traits seem more <specific> on page 7, more <defined>;
HARD is used to...
- Harm with fist, foot, or weapon
- Resist force or fatigue
- Threaten with violence
SHARP is used to...
- Read a person or a situation
- Notice an important detail or potential clue
- Reason with someone or through a problem
SMOOTH is used to...
- Avoid harm or detection
- Manipulate with charm or dextrous coordination
- Maneuver a vehicle or around obstacles
Page 12 seems more <generic> while at the same time not covering quite the same ground as page 7;
- If they use force or threats, they roll +HARD
- If they use perception or intelligence, they roll +SHARP
- If they use charm or dexterity, they roll +SMOOTH
I think this became noticeable when my group was focused on making very obvious Social Threats in our games (along the lines of, "I will go to the IRS and show them the proof of your real earnings - they will be up in your business, auditing you so fast, your head will spin");
If we're only looking at page 12, that's not really what we think of as charm, so it's not SMOOTH, right?
But does that mean it falls under HARD? Seems like it, from the description of HARD on page 12.
But, according to page 7, HARM is all about the physical and violence, right? So, that's not right either.
But page 7 does include "manipulate" as part of SMOOTH, so yes, we're back to using SMOOTH for the roll.
Hmm...maybe just a tweak to the wording on page 12, though?
- If they use violence, physical force, or physical threats, they roll +HARD
- If they use perception or intelligence reasoning, they roll +SHARP
- If they use social interaction to charm, threaten, or manipulate, they roll +SMOOTH.
- If they use fine physical skills to avoid, manipulate or maneuver, they roll +SMOOTH.
It's a bit nitpicky, I realize, but deciding on a Trait was the roughest part of the game so far - specially with players used to games with huge skill lists (D&D, Pathfinder, Savage Worlds, Fate, and so on).