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  • "slight change in the leveling system, to have it have a cap level but add a stat point distributor or skill distributor

Interesting idea. I'm not sure if I'm going to go down this route, but it's definitely worth a look. I'm hoping for a low power curve for the game, but as I get further in development, it becomes increasingly impossible. I think being more liberal with stat points would be okay.  

  • "the arena needs more work too, like i have to use a ranged weapon to kill the enemies and i can only do one day for some reason."

You're supposed to teleport into the arena to fight, then get transported back if you win. I broke something in the quest system for the last update. This will be fixed for next time. There is also only a series of seven quests in the current version. Being able to do more randomly generated waves bases on difficulty is in my notes. 

  • "more enchantments, leveled and more diverse enemies, and an upgraded companion system."

What do you mean by enchantments? Weapon modifiers? Enemies and better companions come with time. My focus has been on QoL and fixes recently.