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I think the connection to the theme is really strong. The core concept is nice and easy, but the game doesn't really communicate that well to the player. I think more feedback is needed. Start the timer when dots are too far apart, shake the screen, do a sound. Anything. The art is minimalistic and works fine, but doors and "pressure plates" should have been more subtle I think, it grabs too much attention away from dying lights that are too far apart. But the overall really cool concept, with some rough edges here and there.