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Friendly suggestions: end the demo with a bang, make it memorable. Also do something with the note templates, either remove them or blank them out or something, I understand its an early build of a demo but that did break immersion for me pretty badly. And the flashlight shouldn't have batteries or maybe at least warn the player that it drains and doesn't have battery replacements.

Hello dear mrguderian, thanks for the tips on finalizing the game. I will accept these facts and try to make the game better. A bit of a controversial point with a flashlight, of course, but thanks anyway for the advice, it's really important!