Hi,
I've been looking into the documentation and can't find anything on multi materials. I would like to use the UI_Masked and UIDefault shader (possibly more combinations in the future) and I can't seem to find a way to make it work.
What I've tried:
- use the text markup with multi material enabled, which means 1 material in the editor slot and 1 material through the text markup like so:
"<m=UIDefault>0/2"
- add materials to the mesh
Thanks in advance!
Cheers :)