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Arin77

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A member registered Apr 24, 2017 · View creator page →

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Hi, 

I've been looking into the documentation and can't find anything on multi materials. I would like to use the UI_Masked and UIDefault shader (possibly more combinations in the future) and I can't seem to find a way to make it work.

What I've tried:

- use the text markup with multi material enabled, which means 1 material in the editor slot and 1 material through the text markup like so:  
"<m=UIDefault>0/2"

- add materials to the mesh


Thanks in advance! 

Cheers :)