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I agree with pocketbards praises and criticisms aside from his point on healing. The levels are short enough that healing in any noticeable fashion would not matter too much, unless you dropped the maximum health of the player significantly.

The top left boss was a very enjoyable in a hectic, chaotic way, but also I feel like you were supposed to hit the little dots that surround him, but the constant supply of exploding powerups just guaranteed that I could point the right stick in his general direction and be guaranteed to damage him, which I feel sort of took a bunch of strategy that I felt you were going for out of the fight (could be wrong, was still .

I was hoping to complete the game to give you a more complete description, but two major issues stopped me from doing so:

  • The spawn radius of enemies. I have definitely spent 5+ minutes on a level with just one enemy left, trying to find the corner I need to stand in to make it spawn multiple times, and that really takes the fun away from the game. Perhaps an arrow pointing to the nearest enemy if no enemies have appeared on the screen for 10 seconds?
  • The bottom left boss. I couldn't figure out what was up with that thing. I just ended up standing there shooting at it for around 5 minutes to drop its health to 0, while it never attacked me or moved. It didn't even change for the 5 minutes after it had no health. Maybe there's something that I'm missing, but I honestly have no idea where to proceed from that point.
That said, the core gameplay loop is fantastic. I'm definitely looking forward to playing Watchlist once it has a tiny bit more polish.