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Definitely worked very well with the theme, I felt very strongly that I was becoming stronger and more capable the more of those tiny triangle things followed me, and though that it lent itself well to some sense of progression, particularly in those 2 flying sections. That said, I felt that the game's main level design made for some very slapdash, underwhelming levels to explore that felt closer to mindless wandering rather than trying to find something. Almost all the aspects of this game come back to the fact that the 2 climactic sections are very impressively made across the board and served to greatly elevate many aspects of it, even if I definitely didn't enjoy myself as much with the fairly generic nature of the rest of the gameplay.

Thanks for the amazing feedback! The in-betweens are not polished enough, I agree. Time limitations took it's toll.