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Well, well, well... This is quite the high quality for an Indie survival horror.

First off, the gameplay is great! The controls, mechanics and inventory system is amazing, especially the inventory system. But nothing really lacks in terms of mechanics, no wonkiness', no weird movements or hard to use controls, it is overall really smooth. And then there is the gameplay itself, the puzzles are hard, but not too hard. There was no place at which I really got stuck, but I was challenged none the less. One of the reasons for this, is the fact that the game consistently gave clues as to what was going on. Helping out the player without holding their hand is a hard balance to find, but this game managed to do so! The red handprints here and there are an exemplary way of doing this! I did not catch the trip wires when the monster triggered one, but just managed to see them before I accidentally triggered them, puhh. The audio was great too and not too repetitive, as many games tend to reuse audio cues way to much.

The map-design and art-style was amazing. This game has so many details, and exploration is rewarded in-game, which is a great addition. Although the money had no use in the demo, I would imagine they are important in the full release!

Story wise, the demo does not contain much. The game does however shortly introduce the environment through notes, monsters and dead bodies. I imagine and hope, that this game will be story rich in the full release, which I greatly anticipate to see, in the hopefully near future!

All in all, a clear 5/5 star game! Great work!

-BH

Thank you! I was worried some sequences would be confusing. And don't worry, the full game will flesh out the violent mysteries of the Estate...