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Look and feel:

  • Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?

- Yes, the character definitely feels sluggish but I guess it would be fine if upgrades eventually make the character less sluggish as the game advances. 

Enemies:

  • Can you see the game becoming too difficult? If so how do you think we should balance it?

-  It doesn't seem too difficult. 

  • Are there too many enemies? How many unique enemies do you think there should be?

-It doesn't seem like there are too many enemies as of now.  Unique enemies would make the game interesting for sure but I don't know if I am in a position to tell how many unique enemies there should be.

Tower defense side:

Turrets:

  • What upgrades to the turrets do you want to see?

- It would be nice to see where the turrets are firing. 

  • Is the firing speed good for the amount of enemies?

- I couldn't tell for sure as I didn't see where it was firing. 

  • How many unique Turrets do you think there should be?

- Again, I'm not sure if I'm in the position to make that decision. 

  • Are the turrets’ sliders easy to use? 

- I'm not sure if it helped. I didn't see much difference when changing the numbers in the sliders. 

Enemies:

  • Is the pathing good for the Enemies?

- It seems okay but I'd like to see them more spread out. 

  • What kind of improvements should the Enemies have?

- Enemies seem to die immediately once they're hit by bullets, maybe the unique ones could be harder to kill?

Cat side:

Cat:

  • Is this cat chonky enough?

- Looks chonky enough. Chonkier the better!

  • When shooting with the main cat do you see any improvements? If so, what are they?

- It was hard to tell where the cat was shooting. Seeing where the bullet is going could help.

  • Is the movement of the cat coherent?

- Compared to the enemies, the cat's movement seems slow. 

  • How are the cats movement? 

- Could be a bit faster. 

Overall, a great job! I can't wait to play the refined version.