Look and feel:
- Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?
- Yes, the character definitely feels sluggish but I guess it would be fine if upgrades eventually make the character less sluggish as the game advances.
Enemies:
- Can you see the game becoming too difficult? If so how do you think we should balance it?
- It doesn't seem too difficult.
- Are there too many enemies? How many unique enemies do you think there should be?
-It doesn't seem like there are too many enemies as of now. Unique enemies would make the game interesting for sure but I don't know if I am in a position to tell how many unique enemies there should be.
Tower defense side:
Turrets:
- What upgrades to the turrets do you want to see?
- It would be nice to see where the turrets are firing.
- Is the firing speed good for the amount of enemies?
- I couldn't tell for sure as I didn't see where it was firing.
- How many unique Turrets do you think there should be?
- Again, I'm not sure if I'm in the position to make that decision.
- Are the turrets’ sliders easy to use?
- I'm not sure if it helped. I didn't see much difference when changing the numbers in the sliders.
Enemies:
- Is the pathing good for the Enemies?
- It seems okay but I'd like to see them more spread out.
- What kind of improvements should the Enemies have?
- Enemies seem to die immediately once they're hit by bullets, maybe the unique ones could be harder to kill?
Cat side:
Cat:
- Is this cat chonky enough?
- Looks chonky enough. Chonkier the better!
- When shooting with the main cat do you see any improvements? If so, what are they?
- It was hard to tell where the cat was shooting. Seeing where the bullet is going could help.
- Is the movement of the cat coherent?
- Compared to the enemies, the cat's movement seems slow.
- How are the cats movement?
- Could be a bit faster.
Overall, a great job! I can't wait to play the refined version.