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(+2)

I’m not terribly big on VNs, but I’m glad I got to play this one. I appreciate how the central theme is about chilling out and to not be stressed-out when dealing with your friends. A surprisingly realistic life lesson.

However, I am a bit confused about the way the drink mixing part of the game proceeded, as I assume we were playing from Satori’s point of view. It didn’t seem like Satori’s ability to read minds was ever explicitly invoked, making the whole sequence feel like a guessing game. Perhaps a consequence of jam time constraints, or perhaps that was the point and I’m missing it?

(+1)

I definitely think we ended up with a lack of context around the mind-reading, and I can see how it doesn't necessarily feel like you're pulling ingredients out of people's brain garbage. We wanted to do something with the idea that mind-reading would involve being confronted with several bits of information, but then because of the general atmosphere we wanted, we made it so that there isn't a wrong answer, which maybe confuses the issue. It might've made more sense as a more specific mechanic, like something that opened up extra options.