How do you feel about the brief puzzle mechanics?
I liked them, and I would be very interested in playing more complex levels that have the same style of puzzle mechanics. I assume this is already on the agenda, but I would like to see more types of platforms other than the green ones.
Were you able to figure them out relatively quickly with a bit of trial and error?
I don't know if it's just me, but I thought the first two were a little too easy. Meaning, I accidently passed the first two puzzles without even realizing what I did. Upon my second playthrough, I then realized what the first two puzzles actually were. I think having the green platforms turn a different color when you're on them could make it more intuitive that they actually do something.
Did you get an understanding of the physics of the current body parts that were present?
I think so. My understanding is that you can use the hand as something when you need to roll something around, and the feet are more of just stationary objects, but CAN be pushed around.
Overall, I think it's a great start. I'm not entirely sure what the end goal is for how the body parts will interact. Based off of the artwork and title, I was sort of expecting you to be able to throw your body parts over an obstacle and get re-assembled on the other side. Not sure if my understanding of the direction of the game is wrong, or if it just hasn't been implemented yet.