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Day Nine

Today was spent on the Dialogue system and getting the quests moved along more.

I started by writing a dialogue system which shows text, can give items and bestow quests. I hooked this into my existing Quest Findable system along with adding incremental objectives to quest findables meaning you can have quests which say "talk to 3x penguins", and interacting with them can not only bring up a dialogue but can advance the quest.


After that I spent time adding colours to certain parts of the item text. This highlights certain things such as whether it's consumable or reusable, what stats it affects and the cooldown. 


I also added a bound option which keeps an item stuck to a player which cannot be moved between containers.

I spent the bulk of the evening adding in a fish object which not only can be picked up for the item it is, or contains but can advance a quest. This fish will be spawned at feeding times and will both give you a fish as well as advancing the Incremental Side quest "The Wonders of Feeding Time".