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  1. What methods of storytelling did the designer use?
    1. exertion
  2. How did the designer use those methods consistently?
    1. clear objective, needing to obtain certain items
  3. How effective were those methods at communicating a “storyworld”?
    1. cute, fun interactions
  4. What feedback, advice, or questions do you have for the designer?
    1. nice cute game! the transition to the dream world was also pretty cool