- What methods of storytelling did the designer use? (it’s ok if it doesn’t fit neatly into the definitions from our reading, but please try to describe the method of storytelling/worldbuilding)?
- text that hinted at the scenario and goals ...pastel green and bright pink tones.... title screen that mentioned plushies
- How did the designer use those methods consistently?
- everything was clearly written and paths/objectives were clearly defined and easy to complete
- How effective were those methods at communicating a “storyworld”?
- created a soft, comfy aesthetic (color switch indicated dream land vs real world)
- What feedback, advice, or questions do you have for the designer?
- this was adorable. i wish there were more interactable items and such, but overall nice simple relaxed experience that i enjoyed.