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  1. What methods of storytelling did the designer use? (it’s ok if it doesn’t fit neatly into the definitions from our reading, but please try to describe the method of storytelling/worldbuilding)?
    1. text that hinted at the scenario and goals ...pastel green and bright pink tones.... title screen that mentioned plushies
  2. How did the designer use those methods consistently?
    1. everything was clearly written and paths/objectives were clearly defined and easy to complete
  3. How effective were those methods at communicating a “storyworld”?
    1. created a soft, comfy aesthetic (color switch indicated dream land vs real world)
  4. What feedback, advice, or questions do you have for the designer?
    1. this was adorable. i wish there were more interactable items and such, but overall nice simple relaxed experience that i enjoyed.