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I didn't find it unsettling as most have said, but I understand how it can give off that feeling - the deeper meaning behind the environment you're taken, the way you're spoken to by the interviewer, the answers you're forced to give, and the nonsensical tasks you're assigned are all satirical of big, corporate companies that turn you into a yuppy. Nonetheless, considering most gamers have sensed the uneasiness that was intended, proving the mocking was effective, I would've preferred it to be darker and deeper. Still, I enjoyed the game; it's great as a standalone video or for a '3 Short Scary Games' compilation. Great job, Geoff!

The thumbnail I made was inspired by the ending as it reminded me of the robots seen on Terminator 3.

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Thanks! I appreciate the thorough critique. There are definitely a lot of places you could take a concept like this. Especially darker places. I did though want to keep this fairly light hearted while trying out some subtle horror elements. Your feedback is very helpful.