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(+2)

With the character walking animations, I think it should be possible to have an idle animation with the 6in No. 16x16 sprites. Just have a front idle sprite, a front walking sprite that is then flipped back and forth, a back idle sprite, a front walking sprite that is then flipped back and forth, and two side walking sprites, flipped for direction. Does anyone know how to go about implementing this?

(-1)

Unfortunately, that would leave no room for any other sprite animations. It would be highly inefficient for this engine. Not to mention there's no way to animate that many frames without having to resort to coding each frame on the update pattern, which for player sprites is impossible due to only the last 2 frames being flipable. I've definitely tried this at the start, but with no luck. So I opted to making the most out of a little.