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I'm late to responding to this - sorry!

@Lucrecious

> The ending felt like you were setting up for a sequel, will there be a Gearend 2?

Yes! That's the plan for the future, anyway.

> The music was tight-tight-tight man, great music. / Aside from the few bugs, the game felt super professional :)

Thank you very much!

As for equipping, that is true - it's a bit awkward. I might rework it to be more easy to utilize.

Instant death is a bit cheap, yeah. I'll definitely keep that in mind for the next projects, but maybe I'll alter the level design a bit in Gearend as  well to be less "filler-y".

Showing what switches open could be done, but it's also a bit hard to say for sure because exploration is still part of the puzzle - finding out which switches open which gates is important. I tried to make the switches and their associated objects relatively close, but I might have failed on that in one or two cases, haha.

@kii-lion

Yo, thanks for that report, too - I thought getting stuck behind dirt was possible in that area, but I wasn't able to make it happen, so I just said, "Oh, well," haha.


Anyway, I really do appreciate it all of both of your feedback - I'll see about fixing some of these QoL things soon. Thanks so much for playing Gearend pre-polish, haha.