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(3 edits)

The tutorials are skippable. The thing is that there is no button to skip. Just ignore what AIC says, choose an upgrade and move. The game won't get stuck in the tutorial, will switch it off when it sees that you ignore it. If you open a map after you get an upgrade, there will be no map tutorial as well.

I'll modify bhaptics getting stuck in location access request.

Not sure about the misalignment issue. There are at least two things that have to be fixed when it comes to doors, that are visible in the video:

1. The door is off the wall.

2. Different corridors have holes where they join (this also happens at the starting door/corridor).

I suspect that I don't get many crash reports :( I haven't got anything for the 0.5.4 (#224). While it's impossible for a robot to be placed in an upgrade room, it could have been placed in a very very thin room between the upgrade room and the elevator. It's visible in the video (the lighter wall with a strip in the middle indicates that it is a separate room). Although this should not happen and it is a bug. The big robot is then pushed out of the room by the door and seems to teleport into the elevator.

Thank you for your quick reply! 

That separate thin robot spawn thing is really interesting, I'm assuming it generates that little in-between room piece so it has something to connect the elevator to?

The door/corridor issue wasn't in the previous update from what I've played so I'm assuming it's a bug from this version, or I never previously encountered it.

Anyways, thank you for replying and for your continued development of the game.

Yes, that's a bit that connects a room and an elevator. Sometimes it's not required and sometimes it's much bigger. As there are two rooms that share an elevator, the doors may be not aligned (for many reasons), to align the elevator entrances, such rooms are added.

Such rooms are in the game for a while now. I guess that robots were being spawned there too. What has changed is that some robots do not get any hints where to go to meet player (so you should be able to surprise them) + when they are far away from the player, they are not advanced/processed. An additional thing was that the elevator was waiting for the player. So this particular robot was just standing there, waiting. A lot of coincidences :)