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(+2)

Okay, I love the concept behind playing a ghost that has to scare off visitors so its house won't get bought instead of just scaring people for the fun of it.

At first, I didn't realize people were also coming from the right, and it took some getting used to the visitor's vision range, but I don't think that's a bad thing as you can quickly learn that by playing a little. Figuring out how close you can get to them is part of the challenge in my opinion.

Thanks a lot, I'm glad you find it as a challenge and not as disadvantage, as it was kind of out concept, to make people learn the game by the feedback we give them. 

And yup, it's not just a typical, egocentric and naughty ghost, it's a lonely and actually good-hearted one (might not look like that from visitors perspective tho) :P 

(+1)

I'm an avid fan of nethack, so I guess seeing the learning aspect as part of the game is something I've always enjoyed (as long as it's well done and you actually have a chance to learn by playing, which people definitely have in your game).