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(3 edits)

Day Seven

Today I didn't get as much done as I would have liked as I'm preparing to move back for uni.

I started by adding the data types needed for item usage such as the type (consumable, reusable) and what it affects such as Energy and Warmth. I added this information to the item description shown on screen and improved the formatting a lot.

I added the cooldown text in after as I forgot to add it before screenshotting.

       

I then added the cooldown indicator to the inventory visualisation. It responds to a value on the stack of items however I am yet to add Item interactions so this will be fully implemented later.

So after packing for uni I have found some time to work more today. I implemented Item usage along with the cooldown icons. Items can now actually affect penguin energy and warmth now. It doesn't detect if you are at full energy or warmth (so don't overuse items - this is intended) but will clamp meaning you can't get over the maximum or minimum energy/warmth.