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Ok time for my review.


Honestly if any player who isn't very resourceful will immediately quit in a few tries. The Idea of Resource management games is to be considerate of the fact that you cant just spend everything in one go but at the same time gives the players a chance to find ways to manipulate that fact to their own advantage. This game gives the challenge but not the chance. What makes this game nearly Impossible to beat is that too many opposing factors in the game are present. For example, the pilots have their downsides which I understand completely but the ratio of that downsides is overwhelming for the average player that It discourages them. But since the lore and situation in the game is given ill give you the benefit of the doubt. Another factor that is a huge downside is the scraps itself. The game is ruthless with the scrap mechanics. Given that all pilots live you will only get around 2 scraps per type and thats barely guaranteed since these pilots are very incompetent. Not only that but the scrapper trait is so rare and even if you do manage to get it its only a matter of time before those resources will be gone in the next day.

This game has potential and I understand its new but this is the situation the game faces right now. My suggestion? well I have a few

-Apply the enemy traits, its a factor that can give the players an advantage and as of now that thing isn't applicable

-Give Intel on the enemies situation, we cant be the only ones taking damage. Give some intel on the situation regarding the enemies damage and such to give the players an Idea on what to focus on

-Apply a scraper collecting factor in the game. We know we cant rely solely on the pilots so there should be an alternative to get scraps. The store has scraps but the price is so high it isn't worth it

I have a few more suggestions but i think these three are what can help the game give a fair chance for the players. Note that management games are supposed to be challenging but its also supposed to give chance to the players to overcome the challenges

Thank you very much for your feedbacks! I'll take it into consideration and will balance the game better, as soon as I make the update I'll let you know! The enemy traits only begin to appear after the first mission, but they're already implemented in the game.

(1 edit)

Hello Veznoz. Due to your feedback we added a little screen after all the pilot's are gone, so the player can see their scores in battle to try to improve in the next time. I also added slightly more Bitcredits and scraps after each mission. The new Build also fixes some bugs on the Loading Mission function.

Thank you very much! 

- Andrei