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How did you light your scenes when making your screenshots? I'm currently playing around with some of your assets in Godot and I'm having trouble recreating the vibrant colors and soft shadows you achieved. Also, thank you for all your excellent work Keith! :)

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I used Normal directional light + Gradient-based global lighting + Post processing effects for ambient occlusion and color grading.  I recommend downloading Unity, creating a new project, add the post processing package, and then import the modular terrain 2.0 kit.  That way you can see the lighting I use in more detail.

Awesome, I'll give that a try!