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Day Four

Today I started the Challenge System. The challenge system has two objective types, I've implemented one for now. the Two types are

  • Incremental Objectives (Think "Collect 100 fish")
  • Immediate Objectives (Think find object) <- I've implemented This One!

The logic for both is done on the challenge side, I just haven't implemented any of the challenge incremention when you progress.

For Immediate Objectives, the only type that will be available is finding a location or an object. I'll create a marker which will indicate that the object is required for a challenge later (maybe a spinning fish above the object or location) but for now at least it's fairly easy due to the test-world being so small. The image below is a placeholder I got from OpenGameArt, I doubt i'll have a find a fish quest but it's good to get started...

Mich, who is graciously doing art for the project has passed some in-progress models. The first can be seen below as I had already imported the model before working on improving the intractable popup message. The message now has a title (which will be the object name 99% of the time) plus a message, which is no longer how to interact with the object but provides extra info about the object such as how many items are in a container or whether an item is required for a quest

A more fleshed out model was given to me just before updating this Dev Log. Here's the more up to date model. The penguins are also holding flippers which was completely unintentional but hella cute. Also, the penguins names are ready be be revealed as "Swemark" and "Denden"