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Well-polished and nice puzzle game! I found two things confusing: it's not very obvious where the electron is at any point (especially at the start), and it's not obvious what you have to do to win. (Go through the "hollow" point? Once it's been "opened"? I think that's it, but I never did actually work out the rule. I think that if you decide to come back to this then making these a little bit more obvious (which would be a lot easier in a version without such stringent graphical restrictions) and then of course adding a bunch more levels would make this a complete game; it's a really nice and elegant proof of concept!

Aye, thank you for playing it.

The little 'doors' that you open using the switches was the main mechanic in my original idea, and it stemmed from the ON/OFF theme from the jam. I spent a long time implementing everything else, though, and it ended up very rushed and cobbled together.

Thank you for taking the time to comment, this was precisely the feedback I was looking for. :]