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(+1)

It's an odd compliment, but I loved how the title related to the game, with the enemies charging at you and you charging up your energy! The gameplay was a nice idea - having to balance your health and attacks was pretty fun - and the animations were great too, but recharging was a little slow, and I ended up just standing there half the time waiting for it to recharge. Also, I didn't notice any difference between charging up a punch and just spamming attack, so maybe charging up should do more damage over time? Regardless, I still really enjoyed it, so nice work!

(+1)

Thanks for playing! There's a power modifier at certain breakpoints based on how much energy you use to charge, so spamming attack was supposed to be the least energy efficient. Playing through it again, it seems like the differences in damage were not big enough.

I could definitely improve it so that the changes in damage are more distinguishable. Maybe also provide different visual or audio effects to signal to the player that charging up a punch is the way to go.

Thank you, I appreciate the feedback!