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Okay, I think I've found the cause: the liftable is colliding with itself (rather, its "idle prop") so we need a special exception for that. Something like this should work better:

var blocked = false;
with(parent_terrain){   if(place_meeting(x,y - 4,other)){     if(id != other.idleprop){       blocked = true;     }   } }
if(!blocked){   y += 4   with(idleprop){     y += 4   } }