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Yeah, I never could decide how to handle the holes under the ladders. It even caught me off guard a few times while testing levels. Because you aren't supposed to "fall" when on a ladder tile, you (both player and enemies) stay put. I thought about making an exception when detecting a "dug" hole, but I didn't like the idea of sending a possible mixed message as far as world physics behave. I thought about just preventing holes under ladder tiles. If I continue to work on this I'll have to play around and see what feels best. Thanks for the feedback!