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It’s always cool to see RPG Maker games that break the mold of being an RPG, though its a real shame you couldn’t finish everything you wanted.

For feedback, I feel limiting the player’s dashes to a stamina bar is a bit limiting in a game with so many bullets coming at you, not to mention that stamina regenerates slowly. I had a lot of trouble getting past the 10-hit door and it took me awhile to realize that you can dash out of your normal attack combo multiple times to keep attacking.

Also, I found it strange that Flandre couldn’t face to the left, but perhaps that’s just a bug/missing feature.

We're still adjusting the feel of the combo and other data,and we will release the next update/fix in about two days.Thank you for your reply!