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(2 edits) (+1)

When the mouse hits the border of the screen, you cannot aim in that direction anymore.  When enemies run over fallen enemies, they can shoot up in to the air unexpectedly.  Game started with mute enabled, thought it had no sound for a while.  

Thank you for your comments! I will fix them to the next release.

(+1)

Thanks.  I was using the PC version, but found it difficult using a laptop touchpad (no mouse), but I switched to IOS and touchscreen is much better.  I have to say it is very enjoyable, congratulations!

Some comments on IOS version:

1. The slow-mo head-shot for the golum does not work visually, it appears to zoom in too far or something so you can't see anything (I think the PC version was the same way).

2. When you exit from Skillz from the top right menu ("Exit Glennhaven Archery Tournaments"), the screen just goes completely black (most of the time); you have to exit the app and restart.

3. Perhaps make a way to skip the zoom-in intro for each level.  After playing several rounds it can get tedious to have to watch it every time.

4. What triggers a slow motion head-shot (for 100 points)?  Is it just random?  Most head-shots are not slow-mo. 

5. "Practice" is misspelled "practise" in some places.

6. It seems to get the most points in tournament play, you need to hit each enemy in different places, in a specific order.  Is there any strategy guide for this?  The "Practise" mode of the game seems to have a different scoring method, so you can't use trial and error in this mode to see how to get higher scores in Tournament mode.

7. It seems that using the TNT or freezing arrows may not allow you to get the best scores in tournament play, is there any reason to use these if you want the highest score?

8. Love the voice-overs, good job on those!

1. This is a tedious bug that I haven't been able to fix yet. It's really a ghost in the code. Every slow-mo is done the same way, but for some reason the golem acts up.

2. Thanks for the info, I will fix it to the next update.

3. Good idea and worth implementing, I will put this into the next update.

4. Slow-mo for headshots are random, but you will get 100 points for each headshot. If you watch the whole slow-mo you get extra points in addition to that 100 points.

5. I'm not a native English speaker, thank you for pointing it out.

6. Yes you get different points from different hits. For instance if you kill a Troll with your first arrow (a headshot) you would get 100 points. If you want to maximize your points in the case of Troll a better strategy is to hit him 3 times to the leg and then finish him with a headshot. This gives you 3x50 + 100 = 250 points. There is no strategy guide for this.You just have to play and learn how many different shots can an enemy take into different body parts before giving the finishing headshot.

7. The game should get more difficult after a while and then the freezing and TNT arrows are really handy. Unfortunately there seems to be a bug in this and at the moment we only get the "easy" days where special arrows are not so useful. At least the freezing arrow isn't. TNT arrow can sometimes save you if the enemy gets too close, then you can just shoot it behind the enemy to clear the danger of a game over.

8. Much obliged :)