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i haven't played contra so i don't know how it stacks up to the original but cool game, graphics would probably look a lot better if it was upscaling them with integers because rn there is some interpolation messing with it

controls are good, shooting is good, the bust-mode shot type is kinda hard to use, the other ones are cool. sometimes you can get caught in a die -> respawn -> die loop but it looks like that is accounted for a bit because i never got into a position that i lost all my lives at once

also you cant jump while shooting and holding down? unfortunate

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You can. But not on a top-solid platform. 

Since in contra games that's typically how you jump down from top-solids. However unlike Contra games pressing down usually makes your character go in prone position(which in this game is assigned to different button) before you jump down, in this game it just makes you aim down which wasn't a thing unless you jumped or you're holding the 'R' button for Contra 3.


I was debating whether or not to have some accessibility options for the controls, like making them configured like Contra 3's where aiming down from a stand still required another button input. Or making the crouch button be a valid button to jump down from top-solids instead of pressing down. But never got around to doing so.