Thanks for the feedback! Enemies is a nice idea, I was originally hoping to implement a countdown timer that you had to beat to be able to finish it, so that there’s some time pressure but I got sick.
hard on the eyes at the current scale
Out of curiosity what scale are you playing it at? The game should be able to handle maximising the window to full screen. The 5th (final) level of the maze is so complex it fills the whole screen area that’s why the walls are only 1 (logical) pixel thick.
Thanks a lot for your feedback!